Modern Gaming stuff that needs to die
Posted: Mon Jun 08, 2020 4:09 pm
I shortly touched upon it in Agent D's PS5 topic, but yeah things that really need to fuck off in modern gaming.
Forced (or not) Tutorials
Jesus fucking Christ. I hate those. I mean, yeah I get the need to explain a person how the game works since we got rid off manuals to safe the planet but I really wish developers wouldn't make those obnoxious or intrusive. If they can't be turned off they will potentially hinder another playthrough - looking at you Just Cause 3 which thought it was very important to cram in a 45 minute tutorial including a mission that explains to me how to use the map. Most of the time, these games lack the depth that would necessitate long winded tutorials - as for Just Cause 3, I really don't need a tutorial to tell me how to open the map and how to set waypoints because it's all explained in the prompts itself. Just let me dick around, I'll figure it out. Especially when it comes to generic TPS #2324 where you know that the gameplay was just an afterthought.
BONUS POINTS: The tutorials are just pop ups that pop up in the middle of the game and you just button mash them away because they interrupt the game for you and there is no way to read them again at a later point in the game.
Intrusive stuff
Things like taking control away from the player in an abrupt fashion, excessive animations, etc. RDR2 is a fine example here. The first few times, the animations for skinning or looting are pretty cool but the novelty wears off quickly and these animations begin to interrupt the flow of the game. I get it, you want to be realistic, but do we really need this overabundance of animations? Why can't we just skip them instead? I could say the same about excessive use of cutscenes.
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Forced (or not) Tutorials
Jesus fucking Christ. I hate those. I mean, yeah I get the need to explain a person how the game works since we got rid off manuals to safe the planet but I really wish developers wouldn't make those obnoxious or intrusive. If they can't be turned off they will potentially hinder another playthrough - looking at you Just Cause 3 which thought it was very important to cram in a 45 minute tutorial including a mission that explains to me how to use the map. Most of the time, these games lack the depth that would necessitate long winded tutorials - as for Just Cause 3, I really don't need a tutorial to tell me how to open the map and how to set waypoints because it's all explained in the prompts itself. Just let me dick around, I'll figure it out. Especially when it comes to generic TPS #2324 where you know that the gameplay was just an afterthought.
BONUS POINTS: The tutorials are just pop ups that pop up in the middle of the game and you just button mash them away because they interrupt the game for you and there is no way to read them again at a later point in the game.
Intrusive stuff
Things like taking control away from the player in an abrupt fashion, excessive animations, etc. RDR2 is a fine example here. The first few times, the animations for skinning or looting are pretty cool but the novelty wears off quickly and these animations begin to interrupt the flow of the game. I get it, you want to be realistic, but do we really need this overabundance of animations? Why can't we just skip them instead? I could say the same about excessive use of cutscenes.
Add more!