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Announcements and Rules / Added a new theme
« on: February 08, 2020, 05:51:36 PM »
Added a new theme because why the fuck not.

It's called SunRise20 and comes with a dark and light coloring which can be switched by the press of a button. Ain't that neat?

Just gotta fix some icons

Xbox / Got an Xbone
« on: December 31, 2019, 09:39:34 AM »
One X 2 months ago or something.

Gotta say, in some aspects I like it a lot more than the PS4. The BC is fucking amazing especially the games that got One X enhanced like Oblivion or Fallout 3. They look pretty nice.

I am very torn about the UI. On the one hand I like it but on the other hand I think it's wasting too much space and a few too many adverts for things that I don't care about. (As if I care that Shroud is on Mixer)

What I absolutely hate on this system is the capture function. Sony's share button is a lot less awkward to use than the function M$ came up with. On the upside, if posting a video on Twitter, the Xbone doesn't add a fucking store link to the tweet.

Love the passthrough function/OneGuide.

Best thing though? It's far more quiet when playing HDR/4K games than my PS4 where the fan goes into a fucking frenzy which makes playing most Pro / Pro updated games a terrible experience.

Other / Bethesda and the future of TES/Fallout
« on: December 16, 2019, 08:21:25 AM »
I recently picked up a Xbox One X and on a whim decided to get Fallout 4, Oblivion and Skyrim. Oblivion mostly for nostalgia and the other 2 for the increased mod support thanks to MS being far less restrictive than Sony.

From my first playthrough on, there were a lot of things that annoyed me with Fallout 4. Namely the dialogue system, the awful story, the restrictive settlement building and the overall shoddy gameplay. Luckily, the restrictive settlement building can be easily fixed across all platforms with mods. That still leaves one with an awful story, a shitty dialogue system and awful gameplay.

Now that I have played it again, I began to pay a bit more attention to some of the stuff that were going down in the game.

Radiant everything: I feel they went completely overboard or just didn't care for making that stuff believable. I have a hard time believing that Raiders would trek across half the map to harass a settlement with 2 people and 10 Tato plants. That's just not believable in the slightest especially because there are far more lucrative places across the way. Likewise I have a hard time believing that a bunch of raiders manage to threaten a settlement that is guarded by 10 Automatrons and 15 or so Rocket turrets.

Incompetence: A "rumor" surfaced that you were originally able or supposed to fight in the Combat Zone (which is pretty much just a Raider Base now) but Beth couldn't figure out how to remove only ranged weapons from your inventory so that stuff was scrapped. The same is supposedly true for the robot racetrack too. Of course Bethesda never really said anything to that but considering how they had to handle the metro in Fallout 3, I don't think it's too far fetched to assume that it's most likely true.

Fast Travel: I normally don't mind fast travel enough but with Fallout 4 I noticed that the game relies on it too much. Radiant Quests take you to such remote locations that travel on foot is a chore. Settlement attacks are another thing, if you were to travel to the settlement that is being attacked by foot, you'd never make it in time. Additionally it is kind of dumb that you have to travel to a settlement with a 500 defense rating to make sure that the attack is repelled - the cap for a successful defense is embarrassingly low. They also failed to make the world itself interesting and a lot of places are devoid of any interesting side tidbits. Overall exploration is very underwhelming this time around.

A Rollercoaster: That sums up the MSQ pretty much. The MSQ makes sure that you get to see all their awesome and cool set pieces. Wow a Deathclaw. Wow Power Armor. It carefully navigates you through the world, ensuring that you never break the sequence in the MSQ by blocking off access to vital areas (Can't have you miss out on Dogmeat, Nick, Piper or a trailchase by having you encounter Kellog early in Fort Hagen). They also make sure that you meet all the factions one way or another. Even if you don't care to find the railroad, one of the factions will eventually want you to find them. Same with the minutemen. Same with the BoS, they make absolutely sure that you witness their grand entrance into the commonwealth.

Dialogue in itself: Apart from the terrible dialogue system they added into the game, some of the dialogue options are really questionable. For example, for some odd reason, the devs expected that your first contact with ghouls will be in Goodneighbor. You can meet a bunch of ghouls on the way and the MC doesn't give a fuck but boy, when you enter goodneighbor, you can freak out at Hancock's and the Shopkeeper's appearance as if it's the first time you meet a ghoul.

So after playing Fallout 4, I did play some Skyrim and I noticed a bunch of similarities but for some odd reason, they are less obvious than they were in Fallout 4. I guess that stems from the fact that Skyrim has more to offer than collecting junk to build a few shacks. I mean, part of my routine was usually to level up illusion and sneak which in itself usually involves some time away from the MSQ or the overall woes of Skyrim and the Empire.

But just like Fallout 4, Skyrim makes sure that you can not break the sequence within the MSQ. The MSQ also makes sure that you know of all the factions that are available in the game.

That one time Companions event when going from Riverwood to Whiterun.
The scripted event in Riften AND just in case you missed that, the MSQ makes sure you meet the Thieves Guild.
A conversation in Windhelm about the boy who wants to contact the Brothers of the Hood.
The College of Winterhold - you have to meet their angry librarian.

Since skipping part of the MSQ isn't an option, I am almost convinced that they wanted to make you hate the Thalmor that way - by sending you to their dumb party on the whims of a has been blades agent. I mean, I didn't like the Thalmor before but having to go to their party for fuckall didn't make me like them any more. That part also reflected very poorly on the Blades.

The dialogue in Skyrim is also pretty wonky. After the MSQ your MC should have a general idea of Elder Scrolls, yet the first thing you can do, when meeting Serana is to ask her, like a total dunce, what an Elder Scroll is. The same happens across the board - your character's responses can go from competent adventurer to total moron - and that is pretty annoying because it breaks roleplaying in more than one way.

Vampirism: I am pretty much convinced at this point that the reason why they removed the NPC hostilities at stage 4 was because they couldn't fine tune it in any way. Because now the only downside to being a vampire is the minuscule penalty to HP/MP/STA regeneration in sunlight and the weakness to fire. And both can be easily overcome with enchantments. I have to say, that people attacked me on sight if I was stage 4 was a double edged sword. On the one hand it gave me a reason to be careful and stay fed - on the other hand I found it incredibly stupid that someone with max disposition towards me would attack me the moment I reach stage 4 or that people who, more or less belong to a guild but aren't really considered members within the engine, would attack me on sight (like Maven). Instead of doing something else they just applied a blanket fix and nobody cares now. Maybe they couldn't apply anything else, who knows. Shame that they tossed attributes out of the window because Oblivion, with Personalty and Disposition, offered a pretty neat framework for that.

Stealth/Invisibility: Is also a thing that has gotten worse with every iteration of their "Totally not the Morrowind Engine guise" Creation Engine. In Oblivion, if you were invisible, you could run around, bump into people and (if it didn't break) could attack people and they'd have no idea where you are. With Fallout 3 came changes to that. Bumping into people would now result in them knowing where you are. Skyrim took things further, in addition to bumping into people, running normally would give your location away too. AND NEW NEW NEW NEW if you bumped into a reanimated corpse, the whole dungeon would know where you are - note that all these things also happen when invisible. Fallout 4 took this even further - if you or your companion bump into each other, everyone will know your location. So I shudder to think how it will be handled in the next instance of their creation engine.

Lastly, while we all like to point and laugh at Fallout 76 and it's failures we should remember one thing - that engine will most likely be the basis for TES VI

Other / Bought a Shield TV
« on: October 01, 2018, 02:59:50 AM »
And it's pretty sweet.

Originally I just wanted a media player that can play my Gintama episodes without hassle - they've been encoded in *.mkv and caused quite a problem on my Raspberry Pi.

Since that thing came with a controller I figured I might as well use it as my new emulation machine and it works fairly well.

I was hoping that GC/Wii emulation would be a bit further ahead than it currently is because in China, the Shield has an "official" Nintendo emulator available and, as you'd expect, people already dumped it. But I do hope that it will move forward a bit more, Simpsons Hit & Run runs especially choppy (while Mario sunshine runs pretty smooth at 720p). And speaking of Sunshine, that game looks pretty neat even in it's natural resolution.

Dreamcast emulation is still surprisingly messy. Some games look fine, others look like a total mess (like Gut's Rage) while other games won't run at all.

PSX emulation is also a bit weird. While Dolphin lets me use individual settings for each game, ePSXe doesn't. So while a 3D game might look pretty great, a 2D game like Doom or Castlevania will look godawful with graphical errors all over the place.

I originally just wanted to stick to RetroArch - all stuff under one GUI but unfortunately, RetroArch is a bit cumbersome when it comes to organizing and managing ROMs. Or at least it looks like that to me. When it comes to PSX, it refuses to acknowledge PBP files or when scanning for PC Engine games, it refuses to acknowledge CD games. It's a bit of a shame, really because I really did like the whole Emulationstation/RetroArch combo on the Pi.

PlayStation / Trails of Cold Steel
« on: July 24, 2018, 03:09:56 AM »
I picked it up by mere chance a couple of months ago and gave it a try and it's surprisingly good. At first the story sounds like the average stuff you've heard a dozen times before, military, empire, nobles, commoners blahblahblah and in the first hour or so it sounds pretty average and dull but the story and setting are presented in a pretty interesting way.

The game isn't open world and usually you are bound to one location which usually consists of a hub or two with shops and NPCs and a few dungeons which usually are roads that, in story terms, lead to other places.

I feel that, while the story and character interactions are it's biggest asset it also seems to be the game's weakest point. I know that there is a direct sequel out there and after I was halfway through the game, I just knew that not all the questions that are being raised will be answered within the game. And the next problem is that there already is a 3rd game, which also acts as a direct sequel, which still has no western release date set. As far as I read, Falcom doesn't want XSEED/Marvelous to do the localization anymore (I don't really want to ask XSEED about it though, feels kinda bad) so people worry that NISA might be doing it, which will probably be very terrible.

Despite that, they are pretty good games and if you are on the fence about them, go ahead and get them. As far as I know they are also available on PC.

Other / BlazBlue or as Remdudu would say BurazuBuru
« on: June 19, 2018, 05:54:20 AM »
Kinda wondering where the series will go next. I recently watched a video compiling all the openings and that shit has gone a long way not to mention that we had 3 versions of Continuum Shift.

Recently been playing Cross Tag Battle and while it's entertaining, the whole one button mega combo stuff really fucked with my combo ability in the regular games. I nearly got trashed by a CPU in Central Fiction. But it's fun regardless and I am pleased that they bothered to get the English cast once more which was really a downer in CF (but I picked it up from a bargain bin so whatever). No idea how the online is though as I refuse to pay for PSPlus.

Story wise the whole series has been a fucking clusterfuck. I vaguely remember some things that made no fucking sense later on or just shouldn't be and then there was this whole time travel / loop / repeat thing that only made things worse. Not to mention there have been quite a few rectons like Hazama being Terumi at first but then later he isn't.
Spoiler (hover to show)
. I also recall something about Jin being kinda off but I don't remember that one. Then there was the thing with Celica (who was also the nun at the orphanage) and her negative effect on Terumi / Hazama which actually would mean that they were never able to pull off their stunt at the orphanage?

Another thing relating to
Spoiler (hover to show)

But yeah, now that this clusterfuck of a story is behind us, I do wonder what will happen next.

Other / Open World Games
« on: March 31, 2018, 10:03:34 PM »
I think open world games these days have the massive flaw of being extremely boring and unfun to explore.

I want to use Fallout 4 as an example because it was the most recent open world game that I have played. On the surface it's pretty fun to walk around in the Commonwealth and discovering places. But that's as far as the exploring fun goes.

It probably comes from how fucking uninteresting the places you discover are. At one point I simply stopped entering buildings because they are either blocked off halfway because they are used for a sidequest or they have a skyrim-esque lootchest with an exit next to it right at the end - and that's really it. On your way to said lootchest you mow down Talon Company 2.0, Raiders or Synths and that's that. I had far more fun exploring the buildings in 3 and New Vegas because, unlike 4, they actually contained some interesting terminal entries or other things that explained the background to you.
Spoiler (hover to show)
The whole thing is kind of like Jaspaller said, you explore the world, there are some enemies or some mundane thing to do and you do them just because and eventually get burned out.

This gen, the only two open worlds I had any fun with were Witcher 3 and Watch Dogs. Yeah Watch_Dogs had some serious issues but they patched most out and now it's actually worth the bargain bin price. A lot of people say that Witcher 3 falls flat in a lot of aspects compared to the other games, can't really weigh in on that as I never really gave Witcher 2 a serious go but 3 actually managed to keep me entertained all the way through until the end and both expansions. Obviously, most places you find on the Witcher 3 Map are bandit camps, or drowner camps or ghoul camps or bear camps or dragon camps - it really isn't very diverse in that regard but the feeling of danger the game gives you early on kind of evens the whole thing out - I actually did have fun fighting bandits and ghouls and drowners while I was carefully exploring the map - it brought in money and materials - even on my second playthrough I cleared out all the places on the map.
Spoiler (hover to show)
Watch_Dogs was actually more fun that I thought. I had a good time exploring the pretty diverse city, looking up people and messing with traffic. It's the little things that made the game worth playing.

MGS5 was another open world game I could absolutely not warm up to. I enjoyed the stealth thing for a while, it was really solid but the repetitive nature of the missions really made me drop the game eventually.

GTAV has problems of it's own, that the map is boring to explore isn't one of them tbh.

Anyway, discuss, pick this post apart, whatever. Especially weigh in on the Witcher part.

PlayStation / PS3 CFW
« on: March 04, 2018, 04:14:44 PM »
Not sure if you are aware, but a while ago a jailbreak was released that allows you to install CFW on a lot of slim models (regular slim, not super slim).

Turns out, my old and dusty slim fit the bill so I went along with it. Was quite the adventure too. There were multiple tutorials and the two I found both did things a bit differently. After a lot of back and forth and installing the wrong tools, I was finally done.

It then took me a bit to figure out how to get my old copy of Tales of Vesperia translated.

Once that adventure was done, I was finally able to play it. In English. What a blast that was. I have to admit, I was surprised by how well that translation was done. I'd have expected weeb speech like honorifics or leaving in certain Japanese words. But there was nothing like that - it was really well done.

My next project on that PS3 will be modding Fallout New Vegas. Sure, I could just do that on PC but I wanna try it out anyway. Apparently, the console builds are very close to the PC build and all you have to do is place the mod in it's folder and add the entry to the ini file. That very much reminds me of Morrowind on the Xbox. That one was very close to the PC version too and accepted mods without issues as long as they were added to the ini (which was almost identical to the PC file)

So yeah, can't wait for April when I get a fresh copy of new Vegas.

PlayStation / Sony pulling the plug on free PS3/Vita games for PSPlus
« on: March 02, 2018, 01:53:20 PM »

Can't really say I care that much for the announcement, I haven't used Plus all that much
Spoiler (hover to show)
so the free games didn't mean much to me. But it serves as a gentle reminder that the Vita is pretty much dead in the West.

Kind of a shame, really as it's still doing decently in Japan but over here it was just always too little too late.


Announcements and Rules / How to use Attachments
« on: March 02, 2018, 01:29:14 PM »
How to use Attachments
Boy, basic things are hard oof

* 1519318260245.png (393.08 kB)

Clicking on "Insert Attachment #" placed a BBCode inside the post. The number is the ID of the attachment.
Code: [Select]
[ You are not allowed to view attachments ]
There is also

* 1519318260245.png (393.08 kB)

Code: [Select]
[ You are not allowed to view attachments ]
As comparison I did not place the 2nd attachment inside the post. Any attachment added to the post itself will not be displayed at the bottom of the post.

The Attachment=# tag places the full blown image inside the post (The mod does downsize the image a bit in case it's too big)
The Attach=# tag puts a thumbnail inside the post.

By default Attachment=# is used but you can shorten it to Attach=# if you want to use the thumbnail variant.

Announcements and Rules / Testing
« on: March 01, 2018, 08:13:45 AM »


Shitposting Central / Resetera
« on: February 28, 2018, 06:28:37 PM »
Before this site kicked the bucket, I actually wanted to make a thread about these guys because I found the whole thing hilarious. In case you don't know, there once was a forum called NeoGAF. It was full of people who hated japanese games because they contain child porn and generally complained whenever there was a woman in the game who showed some skin / there was a woman in the game who didn't show skin.

They also had a total meltdown when Trump won the election. Yeah, a video game forum was having a meltdown over Trump being president. Anyway, a bit after that, one of the higher ups got accused of sexual harassment. He ran off pretty quickly and left the place in disarray. When the forum got sorted out, the new administration decided to employ more common sense and rediscover what it meant to be a forum about video games - as in focus on video games and video game discussion and not outright ban people for disagreeing. A lot of the members didn't like that and thus resetera was born.

That place is pretty much the old NeoGAF 2.0 - echo chamber, witch hunts, feelings etc.

The latest big thing was when subnautica was released and it turned out that a sound artist for the game made some tweets that clashed with the ultra liberal views of resetera and this a topic was created.

Check this shit out, it's hilarious

Also, thread whining is when you disagree with the topic and basically tell people to chill out.

* irony.PNG (15.57 kB)

* loll.PNG (49.5 kB)

* looool.PNG (90.57 kB)

* lmao.PNG (31.41 kB)

* lolll.PNG (21.38 kB)

Announcements and Rules / How to use Twitter/Youtube
« on: February 25, 2018, 01:04:02 PM »
How to use Twitter/Youtube
Why is this so difficult I don't understand

Basically, Tweets and Youtube videos contain an ID.
Code: [Select]
https://twitter.com/diadu_xiv/status/969060683269771264For the Twitter tag, you want to grab 969060683269771264 and place it inside the BBCode to get this beauty

For Youtube videos a link looks like this
Code: [Select]
https://www.youtube.com/watch?v=bMv7u6OGYOobMv7u6OGYOo is the ID you want to grab and put between the BBCode

This is so much fun, isn't it? Almost scary.

Code: [Select]

Announcements and Rules / Additional Themes
« on: February 25, 2018, 07:32:10 AM »
So there are a few themes available for Simple Machine Forums

They can be found here:

Take a look if you want and if a theme catches your eye, post the link here and I'll see if I can integrate it. For the time being I am happy with the default theme (which should be vWide) But if you find something that'd be more fitting, let me know.

Announcements and Rules / Additions/changes
« on: February 24, 2018, 12:10:52 PM »
I figured I'd keep track for myself - and you I guess, about the changes I am making over time. I guess you could also post requests for additional features or something and then I'll see how this goes.

24th of Feb.
Added spoiler tag
Added default avatars
Added a profile field for Twitter

25th of Feb.
Changed the default for themes, instead of being returned to the topic list after posting, you are returned to the topic
Added BBCodes to embed Tweets and youtube videos.
Code: [Select]
So you only need to grab the IDs and put them between the tags.

2nd of March
Added the ability to place attachments inside of the post. When uploading your attachment, there will be a link "Insert Attachment #" next to it. Click on it and the attachment will be placed at the courser's position.

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